Past experience is excellent for providing a reality check. Too much reality can doom an otherwise worthwhile design, though
In this episode, Julius Gamanyi is the guest. We will discuss the longest heuristic so far: “Past experience is excellent for providing a reality check. Too much reality can doom an otherwise worthwhile design, though” from Embedded Artistry repository (https://embeddedartistry.com/blog/2018/04/26/embedded-rules-of-thumb/). We discuss how we can balance our experiences, from a personal, team and organisational point of view. We deep dive into the way that an IT architect supports teams into the decision-making process, balancing the trade-offs.
Julius recommends: Wardley Maps - http://wardleymaps.com Wardley Maps book - https://medium.com/wardleymaps
Julius (@juliusgb2k) is a Technology Architect at Accenture, having started there ten years ago as a Software Developer. He’s still developing Software, mainly with Java. He’s been wearing the Security Champion’s hat too. As for the industry, he’s currently working in Payments. Before that, he was in Public Services, Retail, and Transportation. He enjoys a good book and is a fan of Wardley Mapping with all it entails. He blogs about once a month on his website (https://juliusgamanyi.com) and tweets at https://twitter.com/juliusgb2k.